
One of the most unique aspects of designing a Facebook fan page is the standard structure of the page. I will attempt to outline the two basic structures that we as designers can use to make our page stand out.

One of the most unique aspects of designing a Facebook fan page is the standard structure of the page. I will attempt to outline the two basic structures that we as designers can use to make our page stand out.

SneakyInput has very nice joystick controls, it’s simple to use and very popular in the Cocos2d community. The source for SneakyInput can be found on github http://github.com/sneakyness/SneakyInput.
My main goal here was to create a CCLayer class that I could include in my game scene.
First we create a CCLayer with some SneakyInput objects and synthesized the objects so that we can access them from the parent layer.
import "cocos2d.h"
import "SneakyJoystick.h"
import "SneakyButton.h"
import "SneakyButtonSkinnedBase.h"
import "SneakyJoystickSkinnedBase.h"
@interface MyJoystick : CCLayer {
SneakyJoystick *leftJoystick;
SneakyButton *jumpButton;
SneakyButton *attackButton;
}
I am doing a site redesign and decided to use contextual ads from Amazon.com and frankly the ad content sucks! I am not pleased with it at all. It’s very disappointing.
I kind of want to give Amazon more time to learn the content on my site, but I have serious doubts that will help.
I have a much better idea on how to get quality and relevant ad content from Amazon. As usual roll your my solution!!!

from twisted.internet import protocol, reactor
from twisted.protocols import basic</p>
<pre><code>class LineProtocol(basic.LineReceiver):
def lineReceived(self, line):
self.transport.write('You sent me this: '+line)
self.transport.loseConnection()
class LineFactory(protocol.ServerFactory):
protocol = LineProtocol
reactor.listenTCP(8001), LineFactory())
reactor.run()

While investigating the possible uses for the Twisted Networking Engine, I found it hard to find examples that describe the Interface of the Protocol class. So, I will share this brief code snippet with you.
A Protocol class can have the following methods for event-driven TCP connections:
MyProtocol(Protocol):
def makeConnection(self, transport):
''' code '''
def connectionMade(self):
''' code '''
def dataReceived(self, data):
'''' code ''''
def connectionLost(self, reason):
''' code '''